Understand the Problem
Start with what's broken, for whom, and why it matters. Stakeholders, users, data.
I’m a UX/UI designer who likes working on problems that aren’t fully defined yet. The kind where the brief sounds clear, but once you dig in, nothing really lines up; user behavior, business goals, and the interface are all slightly off. That’s the work I’m best at. My background spans digital design across web, product, and motion. I’ve worked on everything from landing pages to full platform redesigns, often in environments where there are constraints, regulatory, technical, or organizational.
My process
A process I've refined across twenty shipped products — pragmatic, not dogmatic.
Start with what's broken, for whom, and why it matters. Stakeholders, users, data.
Turn fuzzy goals into sharp constraints. The north-star metric, the non-goals, the guardrails.
Divergent first. Sketches, flows, wild variants. Then prune to three serious candidates.
Specs that engineers want to implement. Pair with PMs, research, and eng early and often.
Ship, observe, revise. The first version is a hypothesis. The fourth is usually worth keeping.